package game.messages.simulation
{
	import engine.network.*;
	import flash.utils.*;
	
	public class RxSimulation_DebugSetPlayerLevel extends RxNetMessageBase
	{
		public var level:uint;
		public static const messageId:int = 39309;
		public static const binarySize:int = 1;
		public static const fixedSize:Boolean = true;
		
		public function RxSimulation_DebugSetPlayerLevel()
		{
		}
	}
}